Our first proof-of-concept version of Targetware™ is a massive multi-player gaming system focused on air-to-air combat from the dawn of flight through the Korean war. Like Microsoft's Combat Flight Simulator™ or Microprose's European Air War™, Targetware™ 0.64 encourages the player community to develop their own campaigns, planes, skins, terrains and flight models, but with the ability to have a massively multi-player environment such as WarBirds™ or Aces High™. A large community of artists, 3D modelers, Lua coders and game designers has formed around an interest in creating multi-player combat flight-simulator games with Targetware™ 0.64.

There are several separate game mods built utilizing the Targetware™ 0.64 environment.
Some popular mods include:

The TargetWiki contains the most current information on Targetware™.

Richthofen’s Skies Richthofen’s Skies

We are currently focused on the development of our full-scale open architecture platform design which we are calling Targetware™ 2.

All elements of the Targetware™ 2 platform will be manipulated using the embedded Lua scripting language.
These elements include:

  • 3D models and animations for individuals, vehicles, vessels, and fixed structures
  • Mobility models for all objects
  • Computer controlled agent behaviors
  • Ordnance models
  • Full terrain support using all publicly available data sources
  • Special effects
  • Sound
  • Weather
  • User Interface
  • All application logic

While we are building Targetware™ 2, we are dedicated to maintaining the existing Targetware™ 0.64 network infrastructure in order to allow our community to continue using Targetware™ 0.64 free of charge.